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About

Hi! I'm Tara.

I am an animator and production assistant specialising in motion capture editing. 

I have industry experience working on a range of AAA games, films and TV productions across the whole motion capture pipeline - from on-set production shoots with actors, capture desk operations and stage volume preparations to post-production where I solve, retarget and motion edit the character data onto a variety of production rigs.
I'm passionate about developing my skills in both motion capture and key-frame animation, I love bringing characters to life and the world around them.​

Key Skills

Integrating motion capture data in Motionbuilder and editing the performance in a non-destructive way


Solving, retargeting and targeted FK/IK clean-up pipeline for a range of characters
 

Animating multiple characters in different environments, with a range of props for complex gameplay/cinematic scenes


Key-frame animation in Maya


Experience working with Unreal Engine and the MetaHuman pipeline


Project organisation and file management in Hansoft and Perforce


On-set production assistance for the motion capture stage, preparing the actors with techno-props, (HMCs) Head-mounted Cameras and finger tracking in a fast pace environment


Experience motion editing quadruped character animations


LOBO Systems Certified

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