About
Hi! I'm Tara.
I am an animator and production assistant specialising in motion capture editing.
I have industry experience working on a range of AAA games, films and TV productions across the whole motion capture pipeline - from on-set production shoots with actors, capture desk operations and stage volume preparations to post-production where I solve, retarget and motion edit the character data onto a variety of production rigs.
I'm passionate about developing my skills in both motion capture and key-frame animation, I love bringing characters to life and the world around them.

Key Skills
Integrating motion capture data in Motionbuilder and editing the performance in a non-destructive way
Solving, retargeting and targeted FK/IK clean-up pipeline for a range of characters
Animating multiple characters in different environments, with a range of props for complex gameplay/cinematic scenes
Key-frame animation in Maya
Experience working with Unreal Engine and the MetaHuman pipeline
Project organisation and file management in Hansoft and Perforce
On-set production assistance for the motion capture stage, preparing the actors with techno-props, (HMCs) Head-mounted Cameras and finger tracking in a fast pace environment
Experience motion editing quadruped character animations
LOBO Systems Certified